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I was quoted in an article in the BG News on Sept, 3.
gaming multichronic_classroom social: classroom classroom gaming divergent epic games multichronic social
Jane McGonigal’s talk on gaming in the real world is totally worth the watch and I thank AJ Kelton for passing it on to me! I think what she outlines as gamer skills to be utilized the real world can ABSOLUTLEY be used to construct divergent assignments in an integrative classroom. Although, I totally disagree with Malcom Gladwell‘s theory in Outliers: that 10000 hours of practice at something = you’re an expert at it. Give me two hours on FarmVille; (something I’ve never played) and Google and I’ll can be an expert too.
- Urgent optimism: compelling need to act + possibility of success
- Social fabric: trust with others
- Blissful productivity: happier when working hard at games rather than relaxing uselessly
- Epic meaning: knowledge + resources
Help me out here… add to this open google doc:
Bonus Points: Give students the Google 20 = 20% of class time to work on their own project! Not something you assign, something they come up with themselves and can turn in for credit. Let them write their own assignment.