The Urgent Social Blissful Epic Classroom

Jane McGonigal’s talk on gaming in the real world is totally worth the watch and I thank AJ Kelton for passing it on to me! I think what she outlines as gamer skills to be utilized the real world can ABSOLUTLEY be used to construct divergent assignments in an integrative classroom. Although, I totally disagree with Malcom Gladwell‘s theory in Outliers: that 10000 hours of practice at something = you’re an expert at it. Give me two hours on FarmVille; (something I’ve never played) and Google and I’ll can be an expert too.

McGonigal outlines 4 ways in which games make us/our students virtuosos for gaming in the real world:
  1. Urgent optimism: compelling need to act + possibility of success
  2. Social fabric: trust with others
  3. Blissful productivity: happier when working hard at games rather than relaxing uselessly
  4. Epic meaning: knowledge + resources
How do we use these in the Multichronic Classroom?

Help me out here… add to this open google doc:

Bonus Points: Give students the Google 20 = 20% of class time to work on their own project! Not something you assign, something they come up with themselves and can turn in for credit. Let them write their own assignment.

 
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    Anthony Fontana is Geek, Artist, Educator, Learning Technologist, App Designer, Virtual Campus Admin, Graphic Novelist, Zen Buddhist, Father and more...
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